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This is a walkthrough guide on the process of making a mod: In this section you’ll learn how to create a new item in-game; an apple sold at street vending machines that instantly makes the player drunk!
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Navigate to the persistent data folder for Shadows at: \Users\<username>\AppData\LocalLow\ColePowered Games\Shadows of Doubt
Inside this you should see a folder called ‘Mods’ (if you don’t, you can create one or run the game with the latest update).
This is the directory where the game will look for local mods (outside of mod.io which is a separate directory with a corresponding name).
To set up a new mod, create a folder inside this mods folder and name it the same as your mod (although technically the folder name won’t matter). For this walkthrough, name it ‘Drunk Apple Mod’.
Inside this folder, create a new text file and name it ‘ModSettings.txt’. This is the key file the game will look for to configure your mod.
You can change various parameters within this ModSettings.txt file to set up some details about your mod. For this example, make it look like this:
{
"name": "Drunk Apple Mod",
"version": "1.0",
"loadOrderValue": 0,
"creator": "You",
"summary": "An apple that the player can buy at vending machines that makes the player drunk.",
"enabled": true,
"workshopTags": ["misc"]
}
You can change the parameters after the ‘:’ to suit your needs.
{
"copyDataFrom": "Apple"
}