<aside> 📌
Interaction Dialog was added to DDS in the Jan 2026 update, and enables you to make custom rudimentary side jobs or ways for the player to interact with citizens.
</aside>

| Interaction Event | Input | Notes |
|---|---|---|
| isInteractionDialog | Makes the current message a player interaction dialog option. | |
| generateNewItemFromPool | Generates a new item at random from the possible items in the item pool (see right side of screenshot above). For a full list of items see the resources reference. For this to work, if a previous item was picked you need to do clearItem first. | |
| findWorldItemFromPool | Instead of spawning a new item, this instead attempts to find one of the items in the pool within the existing game world. For this to work, if a previous item was picked you need to do clearItem first. | |
| giveMoney | [integer] | Gives money to the player |
| testHasItem | Tests whether the parent citizen has the exact picked item in their inventory. | |
| testHasItemSameType | Tests whether the parent citizen has an item of the same type as the picked item in their inventory. | |
| testHasItemSameTypeAndOwner | Tests whether the parent citizen has an item of the same type and owner as the picked item in their inventory. | |
| testHasItemSameTypeAndOwnerStat | [DDS scope reference string] | Tests whether the parent citizen has an item of the same type and owner as defined by DDS syntax. The base scope is the owner of the picked object. |
| clearItem | Clears the reference to the current item without physically deleting it from the game world. | |
| deleteItem | Deletes the current picked item from the game world and resets the picked item reference. | |
| clearAllAddedDialogOptions | All generated interaction dialog from this tree is removed. | |
| postNewspaperAd | Posts this message as if it were a newspaper ad. | |
| generateNewItem | <item> | Generates a new item matching the passed parameter. For this to work, if a previous item was picked you need to do clearItem first. |
| moveItemToInventory | [DDS scope reference string] | Moves the picked item to a citizen inventory defined using the DDS scope syntax. Base scope starts with the picked item. |
| moveItem | [DDS scope reference string] | Moves the picked item to a game location defined using the DDS scope syntax. Base scope starts with the picked item. |
| setItem | [DDS scope reference string] | Attempts to set the picked item using DDS scope syntax. The base scope starts with the parent citizen. For this to work, if a previous item was picked you need to do clearItem first. |
| postJobNote | Posts this message as a note on a job board. | |
| goTo | [DDS scope reference string] | Directs the parent citizen to go somewhere. The location is given using the DDS scope syntax. |
| setNourishment | [float] | Sets parent citizen nourishment. |
| setHydration | [float] | Sets parent citizen hydration. |
| setAlertness | [float] | Sets parent citizen alertness. |
| setEnergy | [float] | Sets parent citizen energy. |
| setExcitement | [float] | Sets parent citizen excitement. |
| setChores | [float] | Sets parent citizen chores. |
| setHygeine | [float] | Sets parent citizen hygiene. |
| setBladder | [float] | Sets parent citizen bladder. |
| setHeat | [float] | Sets parent citizen heat. |
| setDrunk | [float] | Sets parent citizen drunk. |
| setPoisoned | [float] | Sets parent citizen poisoned. |
| setHealth | [float] | Sets parent citizen health. |